RETIRING A CHARACTERRetiring a character costs a SA. The characters equipment should be removed before retiring them, although Powders do not have to be removed. Everything about the character is important. Game No: The character does not have to be retired to an Organisation. For Example: a character could join an orphanage. A character without high stats will likely struggle to fulfil their new job. Any rating below 70 is considered not high. Unlike a party where all characters get along without incident a retired character has to try and get along with their new colleagues so Charisma is very important. A character with inappropriate personality/quirks for their new job will likely struggle. For Example: A character that constantly stutters is likely to have trouble in a position of a diplomat. A character whose race is very different to the majority of citizens could suffer from racism - in most settlements this is not a problem. For Example: Retiring a Halfblood or Dwarf in a settlement that is predominately Elven could result in problems for the character. A character whose profession is different to that of the people they are going to associate with could cause problems. For Example: A Berserker joining the Temple of Phyloqure. A character that has been retired is then treated as any other NPC, so it requires a SA to interact with the character, with the normal rules of SA applying. A character's goals and loyalty will likely be the first things to be questioned when the character retires from their old party. In a world with magic and divine power so readily available it is possible that powers to detect a character's motivation could be used.
Here is a complete example:
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